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MARTH ICE WORLD

MARTH KINGDOMS & MAP

ANMOR...GALLETH...GHURRZ...GLUK-SHAR...GROST...HURRN...JOR-KIT
KHORR...KHWARR...KROMA...LINDO...MARZUL...MHORRX...NANDAL...RALLOS
RANTH...RELLEV...RHOSHT...SHEDDON...SLE-OK

Rellev

Alignment

Neutral-Good

Government

True Democracy

Races

Twilight Elf and Brown Human

Rellev has always been the Neutral Kingdom. It is a place of much learning, knowledge, and peace. Rellev has been attacked many times from Ranth to the North and it has always turned the tide with the aid of Magic. Rellev is open to all the races of Marth and none are turned away if they seek knowledge and wisdom. Many kingdoms when debating peace accords will sit down in Rellev with one of the gifted mediators there.

All of the Twilight Elves are blind having been born with no eyes. Some say that this blindness was a punishment of the gods for something done in the distant past. But whatever their ancestors did they have more than made up for it in generosity to the other races. There are great sages, sorcerers, wizards, and bards from this kingdom.

All Twilight Elves gain a familiar at birth to aid with their lack of sight. Some give up the familiar when bonding a Humanoid, others keep them since they have grown attached to them. This bonded humanoid can be any humanoid, but it is typically a Brown Human, because the bonding is mutually beneficial. The Brown Humans have dwelt along side the Twilight Elves in Rellev for as long as anyone can remember. The Brown Humans are known for their lack of speech (being born mute) and make use of a hand sign language known as OmDu "Deadly Silence". They have worked for and served their leaders well. Many Brown Humans are bonded to one specific Twilight Elf and lead them around and aid them. They are magically bonded to an Elf, and both the Elf and the bonded humanoid know the others thoughts and emotions. The mutual relationship gives the Elf some defense against the world, and the Human gains a living and his family is taken care of by the bonded Twilight Elf. Having someone who knows all of your thoughts helps the Brown Humans when they can't communicate with those who don't know the sign language OmDu. All the humanoids so bonded, do so of their own free will. This bonding is much like the bonding between a Sorcerer or Wizard and their familiar. The lives of the Bonded Humanoids are 3 times longer than what it normally is for their race.

In the past when the gods wanted to talk to the people it was through the hereditary Oracle of Rellev. Once a year he entered a holy place and returned with a message from the gods and spoke in the voice of the god who was speaking. Many came from miles around to see this event. The Oracle still keeps his or her vigil, but they know that the gods are now dead and gone. The pomp and splendor of the Oracles had faded with the dying of the gods, but they hope that one day they will hear a voice from outside the confines of the world.

Rellev has a giant Ice Wall to the Very North of the Kingdom. This Ice Wall has been built and maintained for centuries. It was built many years ago to keep back the attacking hordes of Ranth. The Wall is constantly manned as the threat of Ranth is constant. Those who guard the wall are sworn to defend it with their lives. The families of the wall guards live in the towers on the wall, or if they are stationed close to the town of Kessel, they live there. This band of Twilight Elves and Brown Humans is known as the Brotherhood of Silent Watch.

Towns

(People live under the ground, and the business are on the surface)

D (Kes-sel Large Town)
H (Pota-Qua Small Town)
I (Washa Small Town)
J (Neida Small town)
K (Ke-wau Small town)
L (Tow-Ish Small town)
M (Shae-Ne Small town)
N (Fond-Paca Large Town)

Sites

1 - (Clan NightWind Castle)

2 - (Ruins of Insanity) The Insane are deposited here to eek out a living. The Walking Dead, Souls of the Dead, and those insane that still have not died from cold exposure walk endlessly around a massive angstone structure with two large angstone towers. The towers have no angles and no edges. They tower 400 feet in the air, and has a circular base of 300 feet in radius. Many strange things happen the closer you get to the ruins.

3 - (Eaglin the Banished One) Necromancer who went to far. It is rumored that many vile things with the walking dead, and tests on the living take place here.

4 - (Valley of the Torgs) Many Torgs run free here... and also the predators that eat them.

5 - (Clan LightFoot Castle)

6 - (Fields of Illusion) There is a lot of residual magic left over from the Wizard War here.

7 - (Hill of the Dead That Live) An Undead Old One who managed to regain some of his memory and his soul is the founder. It is said he will answer questions for a price, but he does not know all.

8 - (Tower of the Kings and Clan DalMasa Castle) Dedicated to the Last King of Rellev. Claimed by Clan DalMasa (Ice Blade). This is where the Oracle used to speak in the voice of the gods, but this hasn't happened in many years, and even they have declared the gods are dead.

Ice Wall Towers

Towers are normally named after those who died on the Wall near the Towers.

A - (Fingold Tower) Abandoned due to fire and hauntings.
B - (Mentin Tower)
C - (Vallarriea Tower)
E - (Aen Tower)
F - (Aeolas Tower) Abandoned due to old age and instability.
G - (Bain Tower)


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