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MARTH ICE WORLD

MARTH KINGDOMS & MAP

ANMOR...GALLETH...GHURRZ...GLUK-SHAR...GROST...HURRN...JOR-KIT
KHORR...KHWARR...KROMA...LINDO...MARZUL...MHORRX...NANDAL...RALLOS
RANTH...RELLEV...RHOSHT...SHEDDON...SLE-OK

Galleth

Alignment

Neutral Evil

Culture

Merchant oriented, Money rules all

Government

Militocracy/Satrapy (Conquered and representatives from Kroma rule)

Races

Black Human, Shadow Elf, Wolfen

In Galleth magic is forbidden. Magic used to flourish like in Nandal to the North, but since the occupation by Kroman forces, Magic Users when found are put into chains. Only the Government, using these enslaved magic ssers by anti-magic chains, can wield magic in Galleth.

The Thieves Guild has a strong hand in the kingdom, bribing officials left and right to get their way. There is a Resistance to the Kroman rule there, but the Kroma Officials make a point to horrifically torture those it catches from the Resistance to sway those who might support them to stay culled and in line. The Wolfen support the Resistance wholeheartedly. Kroma has taken much of the Shadow Elf population and put them into slavery, either performing mindless tasks or forced to use their magic in service of the officials from Kroma. The officials have tried to put Wolfen into slavery but these Wolfen, unlike those in Kroma, have a very independent streak and would rather die than be under bondage. Many kill themselves if enslaved, not being able to stand the lack of freedom.


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